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1. A Thought of Warpcore-stabilizers and Balance - in Player Features and Ideas Discussion [original thread]
I think the warp/scram mechanics should be rethought in their entirety. The vast majority of fights that start aren't fights. The vast majority of fights that could start, do not start. Much like the way autopilot lands off the stargate, the w...
- by Xenial Jesse Taalo - at 2013.12.08 11:27:00
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2. EVE should be translated to spanish - in Player Features and Ideas Discussion [original thread]
+1 I don't understand why they skipped Spanish, tbh.
- by Xenial Jesse Taalo - at 2013.12.07 11:08:00
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3. [Payment Offer For Buy Skillspoint] - in Player Features and Ideas Discussion [original thread]
There's a point to having at least one core part of Eve not defined by the player's credit card. The only thing preventing Eve from being pay-to-win already is the fact that skill points are more defining than ISK. It's honestly hard to ask for ...
- by Xenial Jesse Taalo - at 2013.12.01 11:49:00
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4. The old Turnets back - in Player Features and Ideas Discussion [original thread]
Asking they add nebulae for every constellation is not a solution. Solutions need to involve as little of the devs' time as possible, but you're asking for the complete opposite. Regarding only the nebulae, you presented 4 problems, I added 2. ...
- by Xenial Jesse Taalo - at 2013.12.01 03:07:00
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5. addition to isis - in Player Features and Ideas Discussion [original thread]
Yes but the Mastery V concept you talk about is the problem at Mastery III. Training any "straggler" at all just because it's a straggler is a waste, because the Mastery levels are too all-encompassing. Such a detailed system, for such little us...
- by Xenial Jesse Taalo - at 2013.11.30 07:34:00
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6. The one-line "why hasn't this been implemented yet?" thread. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Reload/Cycle timers. I mean, common... Why do I basically have to time or guess when my MJD is ready... ^^ Same with ASBs. Having a countdown to reload wouldn't make them less exciting. Much needed.
- by Xenial Jesse Taalo - at 2013.11.30 05:20:00
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7. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Sorry CCP but it's a bad skills guide when it is deliberately unfocused for every ship. No-one wants to excel at "jack of all trades" when they play, and there is no question that if a new player followed this guide, that player's skill process ...
- by Xenial Jesse Taalo - at 2013.11.30 03:17:00
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8. The old Turnets back - in Player Features and Ideas Discussion [original thread]
Gustav Mannfred wrote: Missile launchers. Inventory. Font. I don't know missiles enough to have any complaints. I have no complaints about the inventory system. Perhaps it has been updated because I read that there was once quite a stink a...
- by Xenial Jesse Taalo - at 2013.11.29 06:58:00
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9. The old Turnets back - in Player Features and Ideas Discussion [original thread]
It's not just because one is an action shot; the Malediction (and all ships with similar shine) really is a much duller ship now. It really did used to look as awesome as that "Before" pic. That shiny appearance doesn't exist now. Here it again. S...
- by Xenial Jesse Taalo - at 2013.11.29 06:55:00
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10. The old Turnets back - in Player Features and Ideas Discussion [original thread]
I agree with you strongly on a number of these things. For some I accept the counter-arguments, and for some others I wasn't bothered by the change, so I'm quoting from a number of places in this thread just to see where it goes really. Gustav ...
- by Xenial Jesse Taalo - at 2013.11.29 06:51:00
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11. The one-line "why hasn't this been implemented yet?" thread. - in Player Features and Ideas Discussion [original thread]
Highlight a market order when that order is yours.
- by Xenial Jesse Taalo - at 2013.11.29 02:47:00
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12. addition to isis - in Player Features and Ideas Discussion [original thread]
The fact is that mastering a ship requires mastering every area of skills; that's a simple truth. It therefore requires many skill points that a player will barely use. Not at Mastery 5 but already at 2 or 3. Deliberately selecting skills to train...
- by Xenial Jesse Taalo - at 2013.11.29 02:11:00
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13. Auto Pilot Warp to Zero - in Player Features and Ideas Discussion [original thread]
I entered with the initial common opinion of why AP is good the way it is, but scanning the first 2 pages I see the point in removing or heavily buffing it. Just repeating others here then; the benefit to changing autopilot is not so that more pe...
- by Xenial Jesse Taalo - at 2011.12.06 00:47:00
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14. Proposal: Level 6 Skillbooks - in Player Features and Ideas Discussion [original thread]
It wouldn't increase the gap between old and new anyway, it would decrease it. But I'm not a fan of the idea. Basically level 6 skills would just represent new, much, much larger amounts of time that the player doesn't get to manipulate their gam...
- by Xenial Jesse Taalo - at 2011.12.05 22:56:00
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15. Click on character onlining notifications - in Player Features and Ideas Discussion [original thread]
+1
- by Xenial Jesse Taalo - at 2011.11.20 22:49:00
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16. Cloaking Circle (redux) - in Player Features and Ideas Discussion [original thread]
+1
- by Xenial Jesse Taalo - at 2011.11.04 11:08:00
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